Missions.yml

This page details the configuration file "missions.yml", providing context as to how to edit it properly and providing the default configuration file for the plugin.

If you have any questions, check the FAQ, and if you're still not sure, feel free to ask in our discord server.

Note: Most of what is outlined here is for reference only - if you copy sections of text to use in your own configuration file, it may break it, so use it at your own risk.

Missions

Mission Type

In IridiumSkyblock, missions can be counted as "ONCE" type and "DAILY" type. This is set in the missionType: field.

  • ONCE: the mission can only be completed a single time.

  • DAILY: the mission can be completed once every day, per the server's timezone.

Missions Available

There are a total of 9 mission types available to chose from. Using the API you can add more, see this section for more information.

Missions are added to the missions: section as follows:

missions: - GROW:CARROTS:10 - GROW:CARROTS:50

Each mission listed here is an objective of the category: mission. Every category must have its own name, so that it can be identified by the plugin.

Mission TypeDescriptionExample

BREW

Tracks potion brewing

BREW:SWIFTNESS:1

CRAFT

Tracks crafting

CRAFT:STICKS:10

ENCHANT

Tracks enchanting

ENCHANT:ANY:1

FISH

Tracks fishing

FISH:COD:5

GROW

Tracks crop growth

GROW:CARROTS:64

KILL

Tracks mob kills

KILL:CREEPER:100

MINE

Tracks block breaking

MINE:SNOW:16

PLACE

Tracks block placing

PLACE:STONE:200

SMELT

Tracks smelting

SMELT:RAW_IRON:64

TYPE:IDENTIFIER:AMOUNT is the format for missions.

  • TYPE: the type of mission/objective, as outlined in the table.

  • IDENTIFIER: the item the mission tracks, e.g. IRON_SWORD (Here is a list of valid items).

  • AMOUNT: how many of the object must be tracked by TYPE:.

Note: For the IDENTIFIER part of the format, you can use ANY to avoid having to specify an item.

Sounds

You can configure the plugin to play any sound in the game when a mission is completed. View this page for the specific argument you need to use.

  • sound: the sound that plays when you collect the reward.

  • completeSound: the sound that plays when you complete a mission.

Rewards

A reward can be configured for completing a mission.

  • item: this field identifies the reward as seen in /is reward (slot should be null). See this page for help with this section.

  • commands: commands to be executed on reward collection can be set here. Any commands set should be surrounded by [] and separated by a comma, i.e. [eco give %player% 500, rs give %player% spawner creeper].

  • islandExperience: how much island experience should be rewarded.

  • crystals: how many crystals should be rewarded

  • message: this message will show over the mission when the mission has been completed. It's recommended to redirect players to /is rewards so that they know to claim it.

Daily Slots

The slots outlined under the dailySlots: category are the slots used in the Daily Missions GUI to display the mission of the day. Missions that are displayed here are picked at random by the plugin from the list of daily missions available.

dailySlots: - 10 - 12 - 14 - 16

This configuration would use 2nd, 4th, 6th, and 8th slot on the second row, and the plugin would display a different daily mission in each slot from a list of all daily missions available.

Custom Material Lists

WARNING: This section does NOT give the ability to add modded content to IridiumSkyblock. Attempting to do so will break the plugin, and you will not receive support on our discord should you not adhere to this warning. Please read our Unsupported Content section for more information.

The customMaterialLists: section allows you to create groups of materials that you can use as an IDENTIFIER field for missions.

You only need to add a group name and a list of materials you want to be a part of that group. Example:

customMaterialLists PICKAXES: - WOODEN_PICKAXE - IRON_PICKAXE

This would create a PICKAXES IDENTIFIER to use with missions, with WOODEN_PICKAXE and IRON_PICKAXE being used by the mission.

Disabling Missions

If you would like to disable our missions, paste this into your missions.yml file:

---
missions: {}
dailySlots: []
customMaterialLists: {}

Adding Your Own Entries

You can simply copy parts of the default configuration file to use as a template for your own missions. It should look like this:

---
missions:
  category:
    item:
      material:
      amount:
      displayName:
      headData:
      headOwner:
      lore:
      slot:
    missions:
    missionType:
    completeSound:
    reward:
      item:
        material:
        amount:
        displayName:
        headData:
        headOwner:
        lore:
        slot
      commands:
      islandExperience:
      crystals:
      money:
      experience:
      sound:
    message:
  dailySlots:
  customMaterialLists:

See Items for information on changing the item category.

Default Configuration

---
missions:
  farmer:
    item:
      material: "SUGAR_CANE"
      amount: 1
      displayName: "&b&lFarmer"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Grow 10 Sugarcane: %progress_1%/10"
      - "&b&l* &7Grow 10 Wheat: %progress_2%/10"
      - "&b&l* &7Grow 10 Carrots: %progress_3%/10"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "GROW:SUGAR_CANE:10"
    - "GROW:WHEAT:10"
    - "GROW:CARROTS:10"
    missionType: "DAILY"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lFarmer Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Farmer mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  hunter:
    item:
      material: "BONE"
      amount: 1
      displayName: "&b&lHunter"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Kill 10 Zombies: %progress_1%/10"
      - "&b&l* &7Kill 10 Skeletons: %progress_2%/10"
      - "&b&l* &7Kill 10 Creepers: %progress_3%/10"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "KILL:ZOMBIE:10"
    - "KILL:SKELETON:10"
    - "KILL:CREEPER:10"
    missionType: "DAILY"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lHunter Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Hunter mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  baker:
    item:
      material: "BREAD"
      amount: 1
      displayName: "&b&lBaker"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Bake 64 Bread: %progress_1%/64"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "CRAFT:BREAD:64"
    missionType: "DAILY"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lBaker Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Baker mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  miner:
    item:
      material: "GOLD_ORE"
      amount: 1
      displayName: "&b&lMiner"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Mine 15 Iron Ores: %progress_1%/15"
      - "&b&l* &7Mine 30 Coal Ores: %progress_2%/30"
      - "&b&l* &7Mine 1 Diamond Ore: %progress_3%/1"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "MINE:IRON_ORE:15"
    - "MINE:COAL_ORE:30"
    - "MINE:DIAMOND_ORE:1"
    missionType: "DAILY"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lMiner Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Miner mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  fisherman:
    item:
      material: "FISHING_ROD"
      amount: 1
      displayName: "&b&lFisherman"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Catch 10 Fish: %progress_1%/10"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "FISH:ANY:10"
    missionType: "DAILY"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lFisherman Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Fisherman mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  blacksmith:
    item:
      material: "IRON_INGOT"
      amount: 1
      displayName: "&b&lBlacksmith"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Smelt 30 Iron Ores: %progress_1%/30"
      - "&b&l* &7Smelt 15 Gold Ores: %progress_2%/15"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "SMELT:RAW_IRON:30"
    - "SMELT:RAW_GOLD:15"
    missionType: "DAILY"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lBlacksmith Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Blacksmith mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  potionbrewer:
    item:
      material: "POTION"
      amount: 1
      displayName: "&b&lPotion Brewer"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Brew 3 Speed II Potions: %progress_1%/3"
      - "&b&l* &7Brew 3 Strength II Potions: %progress_2%/3"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "BREW:SPEED:2:3"
    - "BREW:STRENGTH:2:3"
    missionType: "DAILY"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lPotionBrewer Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Potion Brewer mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  lumberjack:
    item:
      material: "OAK_LOG"
      amount: 1
      displayName: "&b&lLumberjack"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Chop down 16 logs: %progress_1%/16"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "MINE:OAK_LOG:16"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lLumberjack Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        - "&b&l* &7$1000"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Lumberjack mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  crafting:
    item:
      material: "CRAFTING_TABLE"
      amount: 1
      displayName: "&b&lCrafting"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Craft a crafting table: %progress_1%/1"
      - "&b&l* &7Craft 4 furnaces: %progress_2%/4"
      - "&b&l* &7Craft 4 chests: %progress_3%/4"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "CRAFT:CRAFTING_TABLE:1"
    - "CRAFT:FURNACE:4"
    - "CRAFT:CHEST:4"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lCrafting Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        - "&b&l* &7$1000"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Crafting Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  mining:
    item:
      material: "COBBLESTONE"
      amount: 1
      displayName: "&b&lMiner"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Create a cobble generator and mine 100 cobblestone: %progress_1%/100"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "MINE:COBBLESTONE:100"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lMining Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        - "&b&l* &7$1000"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Mining Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  killMobs:
    item:
      material: "DIAMOND_SWORD"
      amount: 1
      displayName: "&b&lHunter"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Kill 10 Zombies: %progress_1%/10"
      - "&b&l* &7Kill 10 Skeletons: %progress_2%/10"
      - "&b&l* &7Kill 10 Creepers: %progress_3%/10"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "KILL:ZOMBIE:10"
    - "KILL:SKELETON:10"
    - "KILL:CREEPER:10"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lHunter Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Hunter mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  wheat:
    item:
      material: "WHEAT"
      amount: 1
      displayName: "&b&lWheat Farmer"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Grow 64 Wheat: %progress_1%/64"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "GROW:WHEAT:64"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lWheat Farmer Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Wheat Farmer mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  carrots:
    item:
      material: "CARROT"
      amount: 1
      displayName: "&b&lCarrot Farmer"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Grow 64 Carrots: %progress_1%/64"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "GROW:CARROTS:64"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lCarrot Farmer Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Carrot Farmer mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  melon:
    item:
      material: "MELON_SLICE"
      amount: 1
      displayName: "&b&lMelon Farmer"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Grow 64 Melons: %progress_1%/64"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "GROW:MELON:64"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lMelon Farmer Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Melon Farmer mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  sugarcane:
    item:
      material: "SUGAR_CANE"
      amount: 1
      displayName: "&b&lSugar Cane Farmer"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Grow 64 Sugar Cane: %progress_1%/64"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "GROW:SUGAR_CANE:64"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lSugar Cane Farmer Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Sugar Cane Farmer mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  cactus:
    item:
      material: "CACTUS"
      amount: 1
      displayName: "&b&lCactus Farmer"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Grow 64 Cactus: %progress_1%/64"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "GROW:CACTUS:64"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lCactus Farmer Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Cactus Farmer mission Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  iron:
    item:
      material: "IRON_ORE"
      amount: 1
      displayName: "&b&lMine & Smelt Iron"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Fine and mine 32 Iron Ores: %progress_1%/32"
      - "&b&l* &7Smelt 32 Iron Ingots: %progress_2%/32"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "MINE:IRON_ORE:32"
    - "SMELT:RAW_IRON:32"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lMining Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        - "&b&l* &7$1000"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Mining and smelting Iron Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
  diamonds:
    item:
      material: "DIAMOND_ORE"
      amount: 1
      displayName: "&b&lMine Diamonds"
      headData: null
      headOwner: null
      lore:
      - "&7Complete Island Missions to gain rewards"
      - "&7Which can be used to purchase Island Upgrades"
      - ""
      - "&b&lObjectives:"
      - "&b&l* &7Fine and mine 5 diamond ore: %progress_1%/5"
      - ""
      - "&b&lRewards"
      - "&b&l* &72 Island Crystals"
      - "&b&l* &7$1000"
      slot: null
    missions:
    - "MINE:DIAMOND_ORE:5"
    missionType: "ONCE"
    completeSound: "ENTITY_PLAYER_LEVELUP"
    reward:
      item:
        material: "DIAMOND"
        amount: 1
        displayName: "&b&lMining Reward"
        headData: null
        headOwner: null
        lore:
        - "&b&l Rewards"
        - "&b&l* &73 Island Crystals"
        - "&b&l* &7$1000"
        slot: null
      commands: []
      islandExperience: 3
      crystals: 5
      money: 1000.0
      experience: 0
      sound: "ENTITY_PLAYER_LEVELUP"
    message:
    - "%prefix% &7Mining Diamonds Completed!"
    - "&b&l* &7+3 Island Experience"
    - "&b&l* &7+5 Island Crystals"
    - "&b&l* &7+1000 Money"
    - "&7/is rewards to redeem rewards"
dailySlots:
- 10
- 12
- 14
- 16

Last updated