Missions.yml This page details the configuration file "missions.yml", providing context as to how to edit it properly and providing the default configuration file for the plugin.
If you have any questions, check the FAQ , and if you're still not sure, feel free to ask in our discord server.
Note : Most of what is outlined here is for reference only - if you copy sections of text to use in your own configuration file, it may break it, so use it at your own risk.
Missions
Mission Type
In IridiumSkyblock, missions can be counted as "ONCE" type and "DAILY" type. This is set in the missionType:
field.
ONCE:
the mission can only be completed a single time.
DAILY:
the mission can be completed once every day, per the server's timezone.
Missions Available
There are a total of 9 mission types available to chose from. Using the API you can add more, see this section for more information.
Missions are added to the missions:
section as follows:
missions:
- GROW:CARROTS:10
- GROW:CARROTS:50
Each mission listed here is an objective of the category:
mission. Every category must have its own name, so that it can be identified by the plugin.
Mission Type Description Example
TYPE:IDENTIFIER:AMOUNT
is the format for missions.
TYPE:
the type of mission/objective, as outlined in the table.
IDENTIFIER:
the item the mission tracks, e.g. IRON_SWORD
(Here is a list of valid items).
AMOUNT:
how many of the object must be tracked by TYPE:
.
Note: For the IDENTIFIER part of the format, you can use ANY to avoid having to specify an item.
Sounds
You can configure the plugin to play any sound in the game when a mission is completed. View this page for the specific argument you need to use.
sound:
the sound that plays when you collect the reward.
completeSound:
the sound that plays when you complete a mission.
Rewards
A reward can be configured for completing a mission.
item:
this field identifies the reward as seen in /is reward
(slot should be null). See this page for help with this section.
commands:
commands to be executed on reward collection can be set here. Any commands set should be surrounded by []
and separated by a comma, i.e. [eco give %player% 500, rs give %player% spawner creeper]
.
islandExperience:
how much island experience should be rewarded.
crystals:
how many crystals should be rewarded
message:
this message will show over the mission when the mission has been completed. It's recommended to redirect players to /is rewards
so that they know to claim it.
Daily Slots
The slots outlined under the dailySlots:
category are the slots used in the Daily Missions GUI to display the mission of the day. Missions that are displayed here are picked at random by the plugin from the list of daily missions available.
dailySlots:
- 10
- 12
- 14
- 16
This configuration would use 2nd, 4th, 6th, and 8th slot on the second row, and the plugin would display a different daily mission in each slot from a list of all daily missions available.
Custom Material Lists
WARNING: This section does NOT give the ability to add modded content to IridiumSkyblock. Attempting to do so will break the plugin, and you will not receive support on our discord should you not adhere to this warning. Please read our Unsupported Content section for more information.
The customMaterialLists:
section allows you to create groups of materials that you can use as an IDENTIFIER
field for missions.
You only need to add a group name and a list of materials you want to be a part of that group.
Example:
customMaterialLists
PICKAXES:
- WOODEN_PICKAXE
-
IRON_PICKAXE
This would create a PICKAXES IDENTIFIER
to use with missions, with WOODEN_PICKAXE
and IRON_PICKAXE
being used by the mission.
Disabling Missions
If you would like to disable our missions, paste this into your missions.yml file:
Copy ---
missions: {}
dailySlots: []
customMaterialLists: {}
Adding Your Own Entries
You can simply copy parts of the default configuration file to use as a template for your own missions. It should look like this:
Copy ---
missions:
category:
item:
material:
amount:
displayName:
headData:
headOwner:
lore:
slot:
missions:
missionType:
completeSound:
reward:
item:
material:
amount:
displayName:
headData:
headOwner:
lore:
slot
commands:
islandExperience:
crystals:
money:
experience:
sound:
message:
dailySlots:
customMaterialLists:
See Items for information on changing the item category.
Default Configuration
Copy ---
missions:
farmer:
item:
material: "SUGAR_CANE"
amount: 1
displayName: "&b&lFarmer"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Grow 10 Sugarcane: %progress_1%/10"
- "&b&l* &7Grow 10 Wheat: %progress_2%/10"
- "&b&l* &7Grow 10 Carrots: %progress_3%/10"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "GROW:SUGAR_CANE:10"
- "GROW:WHEAT:10"
- "GROW:CARROTS:10"
missionType: "DAILY"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lFarmer Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Farmer mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
hunter:
item:
material: "BONE"
amount: 1
displayName: "&b&lHunter"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Kill 10 Zombies: %progress_1%/10"
- "&b&l* &7Kill 10 Skeletons: %progress_2%/10"
- "&b&l* &7Kill 10 Creepers: %progress_3%/10"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "KILL:ZOMBIE:10"
- "KILL:SKELETON:10"
- "KILL:CREEPER:10"
missionType: "DAILY"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lHunter Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Hunter mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
baker:
item:
material: "BREAD"
amount: 1
displayName: "&b&lBaker"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Bake 64 Bread: %progress_1%/64"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "CRAFT:BREAD:64"
missionType: "DAILY"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lBaker Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Baker mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
miner:
item:
material: "GOLD_ORE"
amount: 1
displayName: "&b&lMiner"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Mine 15 Iron Ores: %progress_1%/15"
- "&b&l* &7Mine 30 Coal Ores: %progress_2%/30"
- "&b&l* &7Mine 1 Diamond Ore: %progress_3%/1"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "MINE:IRON_ORE:15"
- "MINE:COAL_ORE:30"
- "MINE:DIAMOND_ORE:1"
missionType: "DAILY"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lMiner Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Miner mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
fisherman:
item:
material: "FISHING_ROD"
amount: 1
displayName: "&b&lFisherman"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Catch 10 Fish: %progress_1%/10"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "FISH:ANY:10"
missionType: "DAILY"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lFisherman Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Fisherman mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
blacksmith:
item:
material: "IRON_INGOT"
amount: 1
displayName: "&b&lBlacksmith"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Smelt 30 Iron Ores: %progress_1%/30"
- "&b&l* &7Smelt 15 Gold Ores: %progress_2%/15"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "SMELT:RAW_IRON:30"
- "SMELT:RAW_GOLD:15"
missionType: "DAILY"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lBlacksmith Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Blacksmith mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
potionbrewer:
item:
material: "POTION"
amount: 1
displayName: "&b&lPotion Brewer"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Brew 3 Speed II Potions: %progress_1%/3"
- "&b&l* &7Brew 3 Strength II Potions: %progress_2%/3"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "BREW:SPEED:2:3"
- "BREW:STRENGTH:2:3"
missionType: "DAILY"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lPotionBrewer Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Potion Brewer mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
lumberjack:
item:
material: "OAK_LOG"
amount: 1
displayName: "&b&lLumberjack"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Chop down 16 logs: %progress_1%/16"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "MINE:OAK_LOG:16"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lLumberjack Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
- "&b&l* &7$1000"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Lumberjack mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
crafting:
item:
material: "CRAFTING_TABLE"
amount: 1
displayName: "&b&lCrafting"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Craft a crafting table: %progress_1%/1"
- "&b&l* &7Craft 4 furnaces: %progress_2%/4"
- "&b&l* &7Craft 4 chests: %progress_3%/4"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "CRAFT:CRAFTING_TABLE:1"
- "CRAFT:FURNACE:4"
- "CRAFT:CHEST:4"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lCrafting Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
- "&b&l* &7$1000"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Crafting Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
mining:
item:
material: "COBBLESTONE"
amount: 1
displayName: "&b&lMiner"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Create a cobble generator and mine 100 cobblestone: %progress_1%/100"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "MINE:COBBLESTONE:100"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lMining Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
- "&b&l* &7$1000"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Mining Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
killMobs:
item:
material: "DIAMOND_SWORD"
amount: 1
displayName: "&b&lHunter"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Kill 10 Zombies: %progress_1%/10"
- "&b&l* &7Kill 10 Skeletons: %progress_2%/10"
- "&b&l* &7Kill 10 Creepers: %progress_3%/10"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "KILL:ZOMBIE:10"
- "KILL:SKELETON:10"
- "KILL:CREEPER:10"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lHunter Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Hunter mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
wheat:
item:
material: "WHEAT"
amount: 1
displayName: "&b&lWheat Farmer"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Grow 64 Wheat: %progress_1%/64"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "GROW:WHEAT:64"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lWheat Farmer Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Wheat Farmer mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
carrots:
item:
material: "CARROT"
amount: 1
displayName: "&b&lCarrot Farmer"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Grow 64 Carrots: %progress_1%/64"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "GROW:CARROTS:64"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lCarrot Farmer Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Carrot Farmer mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
melon:
item:
material: "MELON_SLICE"
amount: 1
displayName: "&b&lMelon Farmer"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Grow 64 Melons: %progress_1%/64"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "GROW:MELON:64"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lMelon Farmer Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Melon Farmer mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
sugarcane:
item:
material: "SUGAR_CANE"
amount: 1
displayName: "&b&lSugar Cane Farmer"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Grow 64 Sugar Cane: %progress_1%/64"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "GROW:SUGAR_CANE:64"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lSugar Cane Farmer Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Sugar Cane Farmer mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
cactus:
item:
material: "CACTUS"
amount: 1
displayName: "&b&lCactus Farmer"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Grow 64 Cactus: %progress_1%/64"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "GROW:CACTUS:64"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lCactus Farmer Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Cactus Farmer mission Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
iron:
item:
material: "IRON_ORE"
amount: 1
displayName: "&b&lMine & Smelt Iron"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Fine and mine 32 Iron Ores: %progress_1%/32"
- "&b&l* &7Smelt 32 Iron Ingots: %progress_2%/32"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "MINE:IRON_ORE:32"
- "SMELT:RAW_IRON:32"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lMining Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
- "&b&l* &7$1000"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Mining and smelting Iron Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
diamonds:
item:
material: "DIAMOND_ORE"
amount: 1
displayName: "&b&lMine Diamonds"
headData: null
headOwner: null
lore:
- "&7Complete Island Missions to gain rewards"
- "&7Which can be used to purchase Island Upgrades"
- ""
- "&b&lObjectives:"
- "&b&l* &7Fine and mine 5 diamond ore: %progress_1%/5"
- ""
- "&b&lRewards"
- "&b&l* &72 Island Crystals"
- "&b&l* &7$1000"
slot: null
missions:
- "MINE:DIAMOND_ORE:5"
missionType: "ONCE"
completeSound: "ENTITY_PLAYER_LEVELUP"
reward:
item:
material: "DIAMOND"
amount: 1
displayName: "&b&lMining Reward"
headData: null
headOwner: null
lore:
- "&b&l Rewards"
- "&b&l* &73 Island Crystals"
- "&b&l* &7$1000"
slot: null
commands: []
islandExperience: 3
crystals: 5
money: 1000.0
experience: 0
sound: "ENTITY_PLAYER_LEVELUP"
message:
- "%prefix% &7Mining Diamonds Completed!"
- "&b&l* &7+3 Island Experience"
- "&b&l* &7+5 Island Crystals"
- "&b&l* &7+1000 Money"
- "&7/is rewards to redeem rewards"
dailySlots:
- 10
- 12
- 14
- 16