Items
This page outlines how to configure items in the GUI.
Last updated
Was this helpful?
This page outlines how to configure items in the GUI.
Last updated
Was this helpful?
Note: Most of what is outlined here is for reference only - if you copy sections of text to use in your own configuration file, it may break it, so use it at your own risk.
In this section of the wiki, we'll explain how the item:
config option works.
This should be the same with each config file that has this option, and is responsible for how the item in the GUI will look.
material
determines which block or item will be displayed in the GUI, please use Material IDs from
amount
determines the amount of said material that will be displayed in the GUI. You may use any positive integer.
displayName
determines the name of the item in the GUI.
headData
will determine the player head's data. You can get these using sites like (This will be ignored if PLAYER_HEAD
is not the material that is used.)
headOwner
will determine the player head's owner. (This will be ignored if PLAYER_HEAD
is not the material that is used, or if headData
is not null.)
lore
is a list of string that will determine the item's lore,
slot
determines where the item will be placed in the GUI. Possible values are in Because of how the rewards GUI is handled.
headOwner
with an empty lore:headData
: