Items
This page outlines how to configure items in the GUI.
Examples
Grass Block:
item:
material: "GRASS_BLOCK"
amount: 1
displayName: "&9&lBlocks"
headData: null
headOwner: null
lore:
- "Blocks!"
- ""
- "&aExample Lore"
slot: 12Player Head using headOwner with an empty lore:
headOwner with an empty lore:3 Player Heads using headData:
headData:Last updated